Alexander Guilherme: The Shadow Of Shargan CS

17,00 

In stock

Description

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From the imagination of video game composer Alexander Guilherme comes a nostalgic album, constructed like the soundtrack to an ’80s adventure movie: you’ll find breathtaking action, sense of wonder, and passion for the unforgettable atmospheres of classic Sword and Sorcery literature.

Unexplored worlds, silent threats, secrets waiting to be revealed, and a fantasy sound capable of evoking timeless emotions and images: close your eyes, press play, and let yourself be transported into this epic sonic adventure!

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In the 80s there was the boom of the so-called “gamebooks”, interactive books usually of the fantasy genre, in which the reader was called to make choices and solve puzzles to reach the last page.

PROTEUS, a magazine released in the UK from 1984 to 1988, published a whole interactive adventure to play in each issue: they were naive dungeon explorations, treasure searches full of sense of bizarre, weird riddles and absurd monsters.

PROTEUS’s adventures weren’t masterpieces, but they were fun and damn difficult: there were often dozens of objects to necessarily find to complete the quest and defeat the final monster, and most of the time the decisive one was missing; furthermore, it was essential to draw maps ogf the dungeons in order not to get lost in the paragraphs, but these maps often… did not add up.

In short: a lot of fun for us kids of the analog era!

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The adventure “The Shadow of Shargan” was published in PROTEUS magazine n° 13 (U.K. 1987).